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11405 Resolved an issue where workstations with Shutdown status disappear from Schedules. (UUM-16824). Improved level of detail computation for better performance and quality. 6735 Windows 8: Cannot manually shutdown Deep Freeze workstation with Fast Start up option enabled. Improved detection of dynamic disks on Windows 2000/XP. Thanks @matthijskooijman, Fix command line: works again with relative paths (regression), Fix command line: "--save-prefs" works again (regression), AVR toolchain has been updated with a tentative fix for the ld-returned-5-exit-status bug, cache core archives to speedup compilation consistently, Allow BoardManager to fetch FreeBSD tools (thanks @kevans91), Serial monitor: the input string box is automatically focused when window is selected, Serial monitor: now can not be opened during upload, Serial monitor: now properly decodes UTF8 characters (thanks @aknrdureegaesr), Serial monitor: added 500k, 1M and 2M baudrates (thanks @dsstutts), Updated RSyntaxTextArea to 2.6.1 (textarea component), Allow plugins to attach a listener to compile progress (thanks @tomneutens), Add Atmel-ICE and JTAGICE3 programmers for AVR chips (thanks @matthijskooijman), AVR: Set unused bits of extended fuse to 1, should remove some avrdude warning during burn bootloader (thanks @descampsa), AVR: USB: send ZLP when needed (allows full 64 bytes packets), AVR: USB: use IAD descriptors instead than Generic (thanks @cuitoldfish), SAM platform source code has been moved to its own repository (, Fixed font rendering not anti-aliased on Windows (regression), Increased number of colors on serial plotter to 8, thanks @cousteaulecommandant, Fixed regression in SD library. 1177 Resolved issue that could prevent the Deep Freeze Enterprise console from opening and reports a blank error dialog if the console Log File is extremely large (over 400MB). October 10 and 12, 2022 release Integrated Console Customizer: Customized copies of the Enterprise console with limited features can be created for distribution in your organization. (UUM-1135), WebGL: Fixed connection issue between the WebGL player and the profiler. This feature is not supported on Windows Server 2012 and Windows Multipoint Server 2012. (Case No: TIW-271-41633/SUT-748-38530), 5713 Enterprise console may display nested, repeating groups. http://code.google.com/p/arduino/issues/detail?id=378. 8643 Resolved an issue preventing Deep Freeze from running third-party updates during Windows Update tasks where WSUS is configured. Thanks to Mikal Hart. Showing serial port selection dialog if serial port not found on upload. We have improved the appearance of image and polygon overlays for users running some families of Radeon GPUs. [UI] Avoid persistent error messages in the UI. Removed unused or unimplemented items from menus. Android: Fixed a bug when building with IL2CPP and scaler types getting stripped out. The pin definitions for the Arduino boards (i.e. (UUM-6732), Scene/Game View: Fixed an issue where activeLayout property for Overlays were not exposed http://code.google.com/p/arduino/issues/detail?id=315 Freezing of software-implemented mirrors is now allowed and Freezing of software-implemented stripes or RAIDS is disallowed. Anisotropic filtering option has no effect. 2D: Added 2D Triangle default asset to replace missing place holder. (Case No: CHN-811-73676). 2027 Resolved issue that could cause a drive set to be hidden with a local policy to be visible after installing Deep Freeze with a ThawSpace. Bug fixes for anti-aliased lines and points in Google Earth. (UUM-6175), HDRP: Fixed tessellation in XR. Windows 10: Windows Update Cache Drive Letter, Exclude System Drive from Deep Freeze Protection, Support for Windows 10 Fall Creators Update. Issues refreshing the list of financial institutions when adding accounts. Also fixed an AudioManager.GetStreamVolume exception when targeting API Level 29 or later, which caused the AudioSettings.Mobile.stopAudioOutputOnMute feature to not work correctly, if enabled. Improved error messages when Deep Freeze Loadin tasks fail. (PROF-2304). (UUM-14040), Editor: Fixed Edit button status of Tile Palette when editing a GridSelection. Added a SoftwareSerial library (thanks to Antonio, Heather Dewey-Hagborg, and bigengineer for their help). [Plugins] Remove option to get other JS plugins. [Tool] Too many channels cause the channel buttons to be cropped out, [Tool] Invert mask shortcut for Quick mask doesn't work, [Export] Sketchfab: cancel button not correctly taken into account, [Licence] Activation failed when license cannot be copied, Framerate limiter doesn't work on the UI anymore, [Shader] Add line number in Shader compiling error messages, [Shelf] Improve thumbnails previews quality, [Shelf] Automate thumbnail generation for Smart Materials, [Tool] Shortcut to control hardness setting in the substance, [Tool] Use grayscale widget for geometry decal when over a mask, [Tool] Shortcut to invert paint color while painting on a grayscale map, [Viewport] Allow to display the wireframe and change its color, [Viewport] Blur the environment background, [Controls] Add rotation to brush mouse shorcuts, [Export] Create export presets for renderers, [Export] Add converted map Reflection, F0 and 1/IOR, [UI] Add missing tooltips and rename some menu entry, [Layers] Export currently selected mask as bitmap, [Layers] Add "invert mask" action in the right-click menu, [Project] If the meshes pivot's are different in the FBX, the meshes get exploded upon import, [Substance] Substances used in projection tools are locked in 256*256, [Export] Incorrect gamma conversion on very dark textures, Export] Position map can only be used in export presets as a grayscale map, [Tool] Geometry decal start color is black when used on a mask, [Tool] Rotation shortcut doesn't work if there is no hardness in the alpha, [Tool] Crash when using geometry decal with quick mask, Updating project from 1.4.0 to 1.4.1 consume all the computer memory, Custom shelves parse the entire hierarchy and duplicate assets everywhere, [Viewport] Allow to dock panels side by side, [Effect] Add a background and a ruler for the level effect, [Effect] Add a Paint effect that allow to work over other effect, [Shelf] Thumbnail generation is broken if no project is open, [Shelf] Material preset preview fail to generate, [Shelf] Material previews are generated on a mesh with inverted normals, [Shelf] Thumbnails always recompute because of incorrect hash function, [Shelf] Clicking on a substance material doesn't connect additional maps, [Tool] Incorrect value sampled with Material picker, [Tool] Color picker pick viewport cursor color, [2D View] Very low framerate/performances. For securities tracked withSimple Investing, theSecurity Detail Viewwill display theGain/Lossvalue as the change in market values as of the date shown. Multiple ThawSpaces (up to eight) can be created. New icons and about image by Thomas Glaser (envis precisely). (UUM-6514), HDRP: Fixed saving after auto register of a diffusion profile. The Deep Freeze installer file cached at the Core Server is removed once the install/upgrade task is performed and removed from History. Thanks @borisff. 1880 Resolved issue where theTypefield of thePasswordstab in the Configuration Administrator was user editable; ifTypewas modified, the specified password would not be accepted on a client computer. Pressing return appends a newline, pushing the send button doesn't. (UUM-2536), Shaders: Fixed a crash when changing Scene view Draw mode from Shaded to Custom. Updated version of Firmata supports Mega and capability querying. Android: Fixed a bug with manual lifetime tests failing occasionally. Support for Windows 10 Anniversary Update. (UUM-8765), HDRP: Fixed Virtual texturing streaming loading to be no longer hindered by transparent materials. (maniacbug) Manage Faronics-Anti-Virus from Deep Freeze console, Manage Deep Freeze Configuration from Deep Freeze console, Automatically Apply Configuration Changes, Schedule Windows Updates from Deep Freeze console, Enterprise console is supported on Windows 8 and Windows Server 2012, Support for BitLocker Used Disk Space Encryption, Windows Update option in ConsoleCustomizer. Restored visual indicators for Express Web Connect investing accounts during One Step Update. (Case No: OXG-496-12097, GNG-588-69595, HPV-908-31011,ORO-812-59275, MLR-189-91303, FUT-854-73640, ART-669-25239, NPH-454-30027, KIY-984-18997, GCX-544-73846, HPV-908-31011, KQS-566-56234, RXI-350-76867), 14594 Resolved an issue where a one-time Windows Update task from Deep Freeze console was repeating. Introduction of the 1st version of color management, undock 2D or 3D view, new option for auto UV unwrapping for avoiding elongated islands, call JavaScript functions from Python API and new content, (Released: November 24, 2021) Summary: Bugfix with 2 new features, (Released: May 21, 2019) Previously leaving Playmode running could result in Out of Memory if left running for hours. (Released: October 06, 2022) (UUM-4752), VFX Graph: Fixed an unexpected compilation failure with URP Lit Output. (UUM-3699). Flow of account authorization and reauthorization. (Case No: HLF-705-81486), 10493 Resolved an issue where the Deep Freeze workstation frequently sends status to Faronics Core creating high CPU usage and problem with status update. (UUM-599), IMGUI: Fixed EndGUIcontainer issue when an exception was caught to avoid guidepth increase to unwanted value. When adding manual transactions, the entire row for the transaction will be highlighted for better clarity. (Case No: OAR-171-44554), 11338 Resolved an issue where computers entered into a bootloop. Robot_Control: fixed issues about motor turning algorithm, Bridge: optimized FileIO.doBuffer() (bobh66), avr: Pile of HardwareSerial improvements (Matthijs Kooijman), Remove duplicate code from HardwareSerial::begin() methods, Simplify HardwareSerial::begin() (Rob Tillaart), Use constants for register bit positions in HardwareSerial, Fix HardwareSerial::flush() when interrupts are kept disabled for a while, Fix lockup when writing to HardwareSerial with interrupts disabled, Disable the UDRE interrupt sooner in HardwareSerial (Nathan Blackwell), Put each HardwareSerial instance in its own .cpp file in order to save memory for unused UARTS, In HardwareSerial::write, bypass the queue when it's empty in order to improve throughput when using high baudrates (KurtE), sam: Fixed wrap-around bug in delay() (Mark Tillotson), sam: Fixed regression in analogRead() (fails to read multiple channels) (Mark Tillotson), sam: Fixed loops in Reset.cpp (Matthijs Kooijman), sam: Optimized delayMicroseconds() (Rob Tillaart) #1121, Optimized Print::print(String&) method, now uses internal string buffer to perform block write, Improved portability of String class (maniacbug) #695, Make some operators in IPAddress const (Matthijs Kooijman), Fix for compiling assembler files with newer gcc. (UUM-14236), Graphics: Fixed sporadic editor crash caused by render surface copy when using Vulkan. The ThawSpace file format can no longer be specifiedNTFS format is used in all cases. Pass Linux command line arguments from arduino script through to the Java code. http://code.google.com/p/arduino/issues/detail?id=688, Fixed bug w/ repeated initial characters in findUntil(). (1419236), RP Workflow: [HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and crashes after pressing "Ok" VFX Graph: Reduced time taken by code generation when a VFX asset is imported. Improved image saving, printing and movie making performance. Updated FTDI drivers to version 2.12.36.4, Added latest firmwares (up to version 1.4.8) for NINA-based boards, Fixed regression in library discovery (failing to compile bundled libs, like SD or Ethernet, on some platforms), Fix status bar custom board preferences disappearing (thanks @magedrifaat). (Case No: OWZ-638-83495), 19676 The workstation column width in the Enterprise console may revert to zero after it has been moved. Graphics: Added: New overload for CommandBuffer.SetComputeBufferParam, which allows binding a resource with GraphicsBufferHandle. EUW-250-81829), 27722 Error message Cannot focus a disabled or invisible window is showing up on Deep Freeze Enterprise when restore it from systray during RD connection (Case No. Improved: Added a Quicken on the Web button to the toolbar. Creation of an abstract Print base-class to allow Serial, SoftwareSerial, and LiquidCrystal to share code for print() and println(). Ability to get balloon content using getBalloonDescription, getBalloonHtml, and getBalloonHtmlUnsafe (#16) (#97). There are a new set of toolbar icons, including a checkmark icon to verify (compile) a sketch and an arrow for upload. Thanks to gabebear. (UUM-14790). Libraries/Boards Manager: the Type and Category filters are kept after install/uninstall. ), [Shelf] New content : 10 new Font Substances to quickly generate custom texts, [Shelf] New templates : Unity 5 and Unreal Engine 4, [Shelf] Improved HSL filter to be more artist friendly, [Shader] Add support for specular level channel in PBR shaders, [Shader] Add support for Dithering in Alpha Test shader, [Shader] Add support for parallax occlusion mapping in PBR shaders, [Shader] Allow to define custom UI for shader parameters, [MatLayering] Create new Mask channel for material layering workflow, [Scripting] Allow to write metadata in a SP project, [Scripting] Allow to export with a specific export preset, [Scripting] Allow to retrieve shader parameters as a JSON, [Scripting] Add support for WebSocket connections, [Scripting] Add the possibility to load shader instances, [Scripting] Add the possibility to create a new project, [Scripting] Allow to retrieve the url of the mesh imported in a project, [Scripting] Report errors when setting data via scripting API, [Substances] Add user-data tag to specify normal map format, Crash when loading a non RGBA32f image as environment map, [Mesh] OBJ import doesn't recognize materials without mtl file, [Mesh] UDIM Texture set name generation can be incorrect on some meshes, [UI] Undo/Redo button in Viewer Setting steal focus and stop mouse scrolling, [UI] Some labels are incorrectly cropped in High-DPI, [Layer] Replace mode for paint effect has an incorrect behavior on Mask, [Layer] Subtract blending mode has an incorrect behavior with alpha, [Tool] Brush size becomes huge in 2D View when painting on UV borders, [Tool] Snapped straight line has erratic behavior with High-DPI, [Tool] Stencil resolution is sometimes incorrect, [Bakers] "Max Occluder Distance" values are clamped if "relative to bounding box" is "Off", [Shader] Stack and auto param channel definitions don't match, [3D View] Inconsistent display of the normal channel depending of project setting, [Viewport] Some normal maps have clamped values which appear as artifacts, [Viewport] Post-effect are always disabled by default, [Export] Normal mixing setting is incorrect if normal channel is missing, [Export] Incorrect texture generation in some cases on AMD GPUs, [Export] Shader parameters are not exported properly if located inside a group, [Export] Editing an export preset in a custom shelf output a log error, [Shelf] Tree-view filtering does not match exactly the folder name, [Shelf] Renaming a shelf preset is hard to read, [Shelf] Shader resource imported in the Shelf isn't preserved after relaunching, [Shelf] Content : Weld tool preset is missing, [Shelf] Content : Tile Generator doesn't work properly, [Shelf] Content : Fixed incorrect mask on Rubber Tire Dirty smart material, [Shelf] Content : Fixed incorrect group name on Leather bag material, [Iray] Half of meshes are missing in Iray, [Linux] Crash when dragging a resource above the 3D View, [Mac] Preferences are reset at every launch on Sierra, [Iray] Color Profiles can behave in odd ways sometimes, Crash when creating a project with a template, Crash when closing export dialog during an export, [Mac] Errors when saving project (fail to save export preset), [Shelf] Creating a new preset will display it twice, [Shelf] Presets cannot be loaded in read-only mode without admin rights, [Shelf] New interface to browse ressources (tree-view, filters and so on), [Shelf] Allow to save a search as a preset, [Shelf] Allow to create a new window from a preset, [Shelf] New interface for importing resources, [Shelf] Don't copy default allegorithmic shelf in Documents folder, [Shelf] New particles presets : Electric Circuit, Electric Lines, Rococo, Veins Small, [Shelf] Improved older particles presets to be more easy to use (like "Rain"), [Shelf] Add new information on resource contextual menu, [Viewport] Improve performance when loading environment maps, [Viewport] Add support of environment maps that are not power of two, Crash when painting after saving a preset, Crash when assigning a wrong resource with the mini shelf, [Shelf] Clean + Save remove tags and metadata for resources in the project, [Shelf] importing a preset will display its ressources in the shelf, [Export] Normal map generated from height channel has a low intensity, [Export] Normal from mesh is not always present in final normal map, [Export] Dilation with transparency can sometimes result with no transparency, [Scripting] "alg.plugin_root_directory" can returns a truncated network path, [TextureSet] Lock button is enabled when re-opening non-square projects, [Plugin][Photoshop] Allow to specify which material/stack/channels to export, [Scripting] Function names have some inconsistencies, [Export] Alpha can be discarded in custom export presets, [Export] Alpha gets incorrect gamma conversion on sRGB channels, [Export] Non-square documents are exported as squared, [Export] Impossible to export additional maps if one is missing, [Iray] Some parameters (like emissive Intensity) have no effect, [NVIDIA] Crash at Startup with NVIDIA Quadro K2200/GTX 750/760, [AMD] Incorrect set of colors for thumbnails and previews, [AMD] Freezes and driver failure on New File and File Open, [Log] "software-version" is missing from log file, [Plugin] New "Export to Photoshop" plugin (export complete layer stack), [Export] Allow to specify the width of the padding (in pixels or infinite), [Export] Allow to set the type of background outside of the UVs, [Shelf] New material layering shader to blend 10 materials, [Shelf] New clay shader to view details with the height/normal channel, [Shelf] New baked lighting filter with environment input, [Shelf] Updated some mask generators to add non-square transformations, [Viewport] Add composited normal map (normal+height+bake) to the solo mode, [Scripting] Allow to export additional maps, [Scripting] Allow to query available Additional maps per Texture Set, [Scripting] Allow to retrieve channel format, [Scripting] Add examples in the baking documentation, [Scripting] Allow to query the visibility of a layer, [Scripting] Allow to query layer's blending mode and opacity, [Scripting] Allow to export converted maps (final normal maps, mixed AO, etc.
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